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Composer for 3 Orchestral Battle Tracks: Historical RTS Game (Dark, Martial, Early 19th Century)

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We’re looking for a composer to write 3 original battle tracks for a historical real-time strategy game set in the early 19th century. Deadline 11th October.

Our current tracks work well in tempo and mood, but they sound “plastic” and unnatural. We want new tracks that keep the same mood and feel more refined, organic and human.

Deliverables: 3 battle tracks

Generic French/European style:

The same style with subtle Egyptian motifs

The same style with subtle Slavic (Russian) motifs

National instruments are welcome, used sparingly.

Key requirements:

65–80 BPM, 2–3 minutes, seamlessly loopable

48 kHz / 24-bit; stems delivered after approval

Core instruments: drums, strings, bass, woodwinds

Low-pitched drums with snare in the background, military rhythm

The mix sits mostly in the low and mid range, with restrained highs

Dark, focused mood with a sense of inevitability; the music supports gameplay and doesn’t distract from it

What we don’t want:

No choir, no horns, no fanfares

No cinematic big build-ups

No catchy or dominant melodies

No synths, no AI-generated music

Reference direction:

La Victoire est à Nous · Hohenfriedberger Marsch · Beethoven, Symphony No. 7 (II) · Shostakovich, Symphonies No. 7 (I) and No. 8 (III) · Ravel, Boléro · Arvo Pärt, Fratres

Process:

We start with a short sketch for Track 1 to agree on the direction, then move on to the full track and the two variations. [2] rounds of revisions per track are included. All music is work-for-hire, and full rights transfer to us upon payment.

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